D-BUG (Unreal Engine – DigiPen Institute of Technology, 2020)

D-BUG is a 2-player asymmetrical FPS game, where both players are tasked with controlling a mech to defend a facility from an alien invasion. One player pilots the mech and fires the cannons, while the other player takes the role of the engineer — completing minigames in order keep ammo topped off and damage to the mech at a minimum. I worked on D-BUG as a Level and Systems Designer on a team of 20+ people.




Quanta-Blast DX (Unity Engine – Digipen Institute of Technology, 2019)

Quanta-Blast is a bullet hell “shoot ’em up” with seemingly impossible to dodge bullet patterns and endless waves of baddies. You play as a lone pilot against impossible odds, wielding your entire arsenal of tools to clear a path through the torrent of projectiles and foes. I worked on Quanta-Blast DX as the sole developer, making all of the assets and code myself.




Florescent Ascent (Unity Engine – Independent Game Jam – 2025)

Florescent Ascent is a pachinko-inspired fangame, featuring characters from the Touhou Project game series. You play as two characters that journey to scale a mountain with the intention of filling the world
with beautiful flowers. Florescent Ascent was created by me and my wife as part of a game jam in the span of two weeks. I did all of the code and design work, while she did all the art and music.



