Industry Experience

Bungie Inc. (2021 – 2026)

Destiny 2, Raids and Dungeons Encounter Designer

I worked as an Activity/Encounter Designer for the Raids and Dungeons Team (RaD) at Bungie Inc. for 5 years. I was in charge of creating exciting world-class endgame content from paper prototype to shipped activity. I worked with multiple other disciplines (including VFX, Audio, Narrative, Engineering, etc.) in order to create genre-defining experiences within our allotted timeframe. These memorable activities have been played and enjoyed by millions, often reeling in hundreds of thousands of people to watch world’s first races — and even more competing to be the first to complete them. Below is the key art of some of the activities I’ve contributed to, often working on multiple encounters/traversals within each raid/dungeon.

I’m extremely proud of the work my team and I managed to ship, and even prouder to see the immense love and joy the fans were able to derive from that work. Thanks for the memories, Guardians!

Into the Future (2026 – Present)

Perhaps your studio could be the next one to appear on this site. Only time will tell…